A daily game of Candy Land has wiggled its way into our routine. L has mastered the concepts: she knows what the cards are for and she generally knows which direction her piece needs to move.
The problem is that Candy Land is unimaginably dull: draw a card, move your piece, wait. Repeat. While L was learning, it was a pleasant game: actually playing the game was not the objective, and as I love teaching, any educational activity is enjoyable.
Now that she knows how to play the game, though, it can drag.
I feel a little guilty about that. I should adore every single moment with her, but let’s face it: there are only so many times you can feign surprise at having to go back to the Gingerbread House.
When I was working with autistic children, Candy Land was a popular free time choice. I got so utterly sick of it that I — and I am somewhat ashamed to admit it — stacked the deck to make sure the kid I was sitting opposite got all the good cards.
“What!? Another double-purple? Well, you’re well on your way, aren’t you?”
I haven’t done that with L yet. In the truest sense of “stacking the deck.” I might have switched the top two cards after a quick peek at my own, making sure she got another double-purple, but that’s not really stacking the deck. That’s helping.
I thought you were going to say that you gave her all the blue cards! Nana