The reality of life in Poland in the 80s was the line. The queue. People stood in line for everything. People stood in line not knowing why they were standing in line. A friend once told me, that she often ended up standing in the line just because there was a line. “If there was a line there must be something she reasoned and no matter what that something was it was something that her family could use or trade with someone else.”
Kinga told us of a story about waiting in line for shoes. “We didn’t even know what kind of shoes they were,” she said, “but they were shoes and we needed shoes.”
I had my own experiences waiting in lines in Poland in the mid-90s, but they were not due to the lack of goods. I mostly waited in line for bureaucratic reasons. When I would go to Krakow training my Visa, I would arrive at the office in question an hour or more before it opened to find the line already stretched halfway down the block.
What better thing to do then some 30 years after communism ended in Poland than to play a game based on this reality. That’s exactly what the game Kolejka is all about: all the frustration of communist Poland in your living room.
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